Agility, bravery, and convincing
The False Sun Hidden Stats Evidence Guide
The game does not publish a visible stat screen or formula. This page separates repeated community route patterns from weaker assumptions so you can test the right checkpoint without treating every fan label as confirmed game data.
Agility has the strongest repeated evidence and is linked to farm work. Bravery has moderate evidence around the pier and Eyes or low-bravery branches. Convincing is the weakest: one route calls for it, but no repeatable raising method is publicly documented.
Hidden-stat evidence matrix
These are community-observed route conditions, not developer-published stat formulas. The matrix separates repeatable patterns from open gaps.
| Stat | Evidence level | Observed route pattern | How to use it | Still unknown |
|---|---|---|---|---|
| Agility | Strongest community evidence | Multiple ending routes connect doing farm tasks yourself with higher agility and assigning or skipping work with lower agility. One route report also uses an under-six threshold. | Choose high, low, or exact task-pattern direction before the first farm mini-game. | The game does not expose a public meter, exact gain per task, or a verified universal threshold table. |
| Bravery | Moderate community evidence | Eyes routes connect the pier and memory questions with higher bravery, while You Should Have Been Braver routes connect avoiding the pier with low bravery. | Keep separate pre-pier saves for high-bravery and low-bravery tests. | No public point values, complete choice list, or exact minimum for each ending is confirmed. |
| Convincing | Weak / incomplete evidence | One route note says You Were the One Who Closed the Door needs high agility and convincing. Another ending uses a specific farm-task pattern, but that does not prove how convincing is raised. | Treat convincing as a controlled test variable and follow the full ending pattern rather than guessing a number. | No repeatable raising method or visible value is documented in the public evidence reviewed here. |
What hidden stats means on this wiki
Agility, bravery, and convincing are labels used in community ending routes. The reviewed public evidence does not show a developer-published stat screen, a complete formula, or a visible point counter, so this guide treats the labels as route hypotheses supported to different degrees.
The practical value is diagnostic. When the same late dialogue produces different endings, an earlier farm task, pier choice, or relationship setup may be preserving a hidden condition. The evidence matrix tells you how far back to reload and how cautious to be.
- Use stat labels to choose a checkpoint, not to invent an exact number.
- Keep community and official facts separate.
- Prefer repeated route patterns over one unexplained claim.
- Change one condition per test.
Agility: the clearest farm-work pattern
Multiple gallery routes connect doing farm mini-games yourself with high-agility endings and assigning or skipping work with low-agility endings. Medium and specific-pattern outcomes use selected tasks rather than a simple all-or-nothing direction.
The strongest testing method is a clean save before the first farm task. Create separate high, low, and exact-pattern branches, then keep later swimming choices identical when comparing results.
- High test: complete farm tasks yourself.
- Low test: give work to Silas or follow the target route's skip pattern.
- Exact-pattern test: copy the named mini-game combination without extras.
- Unknown: precise gain per task and universal thresholds.
Bravery: useful pier evidence, incomplete formula
The Eyes route is repeatedly associated with the pier, asking about the grandfather, and raising bravery, while You Should Have Been Braver is associated with avoiding the pier and reaching a late fear check. That creates a useful high-versus-low testing direction.
It does not create a verified point system. Keep separate saves before the pier and avoid claiming that one question always adds a specific number of bravery points.
- Higher-bravery test: use the pier and the route's memory-question setup.
- Lower-bravery test: avoid the pier and preserve the late barn path.
- Keep farm and relationship variables unchanged while testing bravery.
- Unknown: exact points and the complete list of bravery choices.
Convincing: a named requirement without a raising method
The strongest public clue says You Were the One Who Closed the Door needs high agility and convincing. A different route, You Were Not Convincing Enough, uses a specific farm-task pattern, but those names and outcomes do not prove how a convincing value is increased.
Do not publish a made-up convincing formula. Follow the complete community route, preserve a pre-farm save, and record every dialogue and task difference when the ending fails.
- Known clue: one ending route explicitly names high convincing.
- Useful test: high-agility farm setup plus the documented late play-along choice.
- Do not infer a point gain from an ending title alone.
- Unknown: repeatable raising choices, thresholds, and whether the label is literal.
Controlled test plan for a blocked ending
Start from the earliest save connected to the suspected condition. For agility, reload before farm work. For bravery, reload before the pier. For convincing, use a clean pre-farm or early-dialogue save because the raising method is unknown.
Write down the target ending, save origin, task results, pier choice, major relationship responses, swimming branch, and final dialogue. A test is useful only when one variable changes between attempts.
- Name the save and record the game version.
- Keep all unrelated choices identical.
- Compare the ending result after one controlled change.
- Downgrade any claim that cannot be reproduced.
Continue after The False Sun Hidden Stats Evidence Guide
Use these related pages only when they match the next unresolved route, ending, mechanic, or platform issue.
The False Sun Silas Route Choice Map
Use the chronological route checkpoints when a suspected stat was set earlier in the run.
Related guideThe False Sun Silas Endings Checklist
Match the blocked ending to its trigger, proof label, and earliest save point.
Related guideThe False Sun Eyes Ending Guide
Use Eyes for the strongest bravery-linked route and its perfect-task requirements.
The False Sun Hidden Stats Evidence Guide FAQ
Are agility, bravery, and convincing official stat names?
They are community-used route labels in the public evidence reviewed here. No developer-published stat screen or complete formula is documented.
Which hidden stat has the strongest evidence?
Agility has the strongest repeated evidence because multiple endings connect farm-work patterns with high, low, or specific agility routes.
How should I test agility?
Use a clean save before farm work and keep separate high, low, and exact-pattern task branches while holding later choices constant.
How should I test bravery?
Keep separate pre-pier saves. Compare the pier and memory-question setup with an avoid-the-pier route while keeping farm and relationship choices unchanged.
How do I raise convincing?
No repeatable public method is confirmed. Follow the full ending route and treat convincing as an unresolved variable rather than inventing a point formula.
Why did the same late choice give a different ending?
An earlier farm task, pier decision, relationship response, or other hidden condition may differ. Reload from the earliest suspected checkpoint and change one variable.