Create S0 and S1
Before the first tutorial and farm task
Are you testing Cast, or starting a normal route?
Do not miss: Do not overwrite the pre-tutorial or pre-farm save during gallery cleanup.
Six chronological checkpoints
Use this page when you know where you are in the story but not which focused guide solves the problem. It routes each major checkpoint to the correct ending, stat, mini-game, or save page without duplicating every detailed walkthrough.
Find the earliest checkpoint that may be wrong: tutorial, farm setup, pier and Kyle setup, swimming, puzzle, or late nightmare and knife branches. Reload that save and open the linked focused guide before replaying later scenes.
Start at the earliest scene you have not passed correctly. Each stage names the save, the route question, and the focused guide to open next.
Create S0 and S1
Are you testing Cast, or starting a normal route?
Do not miss: Do not overwrite the pre-tutorial or pre-farm save during gallery cleanup.
Use S1 — Farm Setup
Does the target need perfect, high, low, or exact-pattern farm work?
Do not miss: A late save cannot convert a perfect farm run into a low-agility route.
Create S2 — Pier / Kyle Setup
Is the route Kyle-focused, Eyes, low bravery, or a Silas affection chain?
Do not miss: Do not combine the Kyle-focused cold-Silas profile with Eyes or He Let You Go.
Create S3 — Swimming Split
Are you refusing the water, testing the Kyle water choice, or continuing to the fire scene?
Do not miss: The same visible water scene can produce different results when farm, bravery, or relationship setup differs.
Keep S4 before and S5 after the puzzle
Is the puzzle blocked, or are you testing the dialogue and barn branches after it?
Do not miss: The public evidence supports the puzzle as a checkpoint, not a verified answer-to-ending formula.
Use S5, S6, and S7
Which late action is blocking the target: dialogue, knife timing, or navigation?
Do not miss: Late success or failure cannot repair an incompatible early route profile.
The game's ending requirements conflict with one another. A perfect-farm Eyes run, a low-agility Silas run, a Kyle-focused relationship profile, and the He Let You Go affection chain cannot all be produced from the same later save.
Start at the earliest uncertain checkpoint in the six-stage map, then open the focused page linked from that stage. The walkthrough tells you where to look; the ending page supplies the exact chain.
For a first playthrough, keep S1 before farm work and play naturally. Add S3 before swimming, S5 after the puzzle, and S6 before the barn or knife sequence. That preserves the story while keeping the largest replay points available.
For completion, use all eight named saves and choose one ending before changing the route profile. Completion testing should be controlled; the first playthrough does not need to be.
Compare the target ending from the beginning of its documented chain. Farm failure points belong to stage 2, Kyle or bravery failures to stage 3, water and fire failures to stage 4, post-puzzle dialogue to stage 5, and knife or path failures to stage 6.
Reload the earliest stage that may be wrong and change one condition. Replaying only the final response is useful only when every earlier stage is already verified.
Most exact routes on this site come from player testing on the official itch.io comment page. The game-level facts, platform list, content warnings, and ending count come from the developer page, while route formulas remain community evidence unless marked otherwise.
Treat Community as a practical route, Unconfirmed as a test lead, and Official as a game-level statement. A clean-looking walkthrough is not permission to remove those distinctions.
Use video for scene recognition after choosing a stage. The written map and focused guides remain the source for saves, evidence labels, and route conditions.
Use these related pages only when they match the next unresolved route, ending, mechanic, or platform issue.
Prepare the S0–S7 checkpoints used by every stage in the route map.
Related guideSearch the target row before choosing a route profile.
Related guideUse the chronological Silas branch map for farm, swimming, puzzle, and late choices.
Start at the earliest checkpoint you are unsure about: tutorial, farm work, pier and Kyle setup, swimming, puzzle, or the late nightmare and knife sequence.
No. The walkthrough is a router because high, low, Kyle, Eyes, affection, and Ending 20 profiles can conflict.
Keep saves before farm work, before swimming, after the puzzle, and before the barn or knife sequence.
Use the full S0–S7 plan covering tutorial, farm, pier and Kyle, swimming, puzzle, post-puzzle dialogue, knife timing, and path navigation.
Reload the earliest uncertain checkpoint, open the focused route page, and change one condition while keeping later choices identical.
Most exact routes are community-tested. Developer-published facts and community route formulas remain labeled separately.